Visual Cultures of Animal Research
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Plans to restart research in the context of the COVID-19 pandemic is bringing extraordinary attention to the intimate arrangements of indoor space.
Vector is an interactive experience, which uses elements of performance, game, and integrated technology to open up dialogue about the ethical dilemmas of using animals as part of medical research.
I visited the Craft and Graft exhibition at the Crick Institute before it closure in early February 2020.
When you build a world you have the luxury (and burden) of designing everything within it.
Animal research is fraught with controversy, and dramatic debates around the use of animals in biomedical sciences keep flaring up.
Part of the Animal Research Nexus programme involves exploring the changing relationships between people affected by different health conditions and animal research. This chapter explores how ‘patient voices’ are represented around animal research.